

There are different tutorials for each type that you can use from here:Ĭreating a video wallpaper A guide for Wallpaper Engine By: Biohazard Use this guide to create your first video wallpaper and publish it to Steam Workshop.Ĭreating a new 3D scene wallpaper A guide for Wallpaper Engine By:īiohazard This guide will show you how to get started with 3D wallpapers. Now that you have a general idea about the available wallpaper types and how to access the editor, you can get started on your first wallpaper. The left panel will contain all imported files and the preview will show you the running wallpaper. When you are creating a video, web or application wallpaper, you will merely use the editor to preview and check your imported files and publish them to Steam. Use the left and right mouse button and WASD on your keyboard to navigate around.Įditor overview for video, web and application wallpapers Drag them into the Scene Graph to create a new instance of them.įinally, the panel in the center gives you a preview of the scene. The panel at the bottom lists all imported model files. Certain shaders also allow you to tweak the appearance of your model. The panel on the right will show you various properties that you can configure of the currently selected object. You can also switch this panel to 'Camera' to edit the camera animation of your scene. The panel on the left side (Scene Graph) lists all object instances that are currently part of your wallpaper, in the example above we've got 4 models: Dome, Car, Grid and Shadow. While creating a scene, the editor will be split up into 4 main panels. Although you will have a lot more creative freedom with web and Unity based wallpapers. based on Unity.īest performance can generally be achieved with scene and video wallpapers, web and Unity (application) based ones will be more resource demanding. Application wallpapers will run a game as a wallpaper, e.g.Web wallpapers are based on HTML, JavaScript and WebGL.Video wallpapers will require you to supply a looping video file.

#Wallpaper engine web wallpaper tutorial software#
You'll need knowledge of an image editing program (like Photoshop, GIMP) and, if you want to import 3D models, a modelling software like Maya, 3DS Max or Modo. Scene wallpaper will require you to import images and/or 3D models.They have different requirements and features, so you should choose a type based on what you are most comfortable with: There are four different wallpaper types to choose from: scene, video, web and application. I look forward to solving it in the future.Open the editor by right clicking the tray icon of Wallpaper Engine and choosing Create Wallpaper.Īfter starting the editor, a modal dialog will allow you to either begin creating a new wallpaper (left side) or quickly open a wallpaper project that you have created in the past (right side). (Someone has already recorded a video and converted it into a video-like wallpaper, which can solve the problem of excessive CPU usage, but there are still some flaws. As shown below, there will be alternate changes in day and night, but my i5 6500 takes up 40%-70%. There is a web-type wallpaper called Amazing Landscape. However, some web-type wallpapers are very CPU-intensive. The video wallpaper of the software occupies the CPU, the memory is quite low, and the creative workshop is simple and convenient. It is hard to say that it costs resources. The program classes may not be too complicated for the time being. If the elements are complicated, it is quite resources intensive. The optimization of this software is okay, but it always consumes resources to play videos… It just uses hardware acceleration to transfer the burden of CPU to GPU… The video category is basically a video in the background, and there is a lot of difference in HTML. Software, more importantly, is because of the existence of creative workshops. In fact, I didn’t just fancy this software for 18 yuan. What’s more, Wallpaper Engine’s wallpaper making is relatively simple, it’s easy to get started, and it’s easy to make one by yourself and publish it or share it with your Steam friends. The creative workshop provides a lot of resources for Wallpaper Engine, and users can easily find their favorite resources in the creative workshop, especially now that there is a category classification, go to Landscape if you like scenery, and go to Anime category if you like anime It can be said that it is much easier than finding resources on the Internet. In my personal opinion, in addition to the powerful functions of the software itself, the existence of the creative workshop is also an important factor in the popularity of Wallpaper Engine. The most important thing is to support the creative workshop.
