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His pull-up game benefited his ability to generate rim pressure, as he averaged 8.0 free-throw attempts during his time in Orlando.īut while McGrady could score practically anytime he wanted, he was every bit as sound as a facilitator.Īs a perimeter-oriented forward, T-Mac could see over defenses and knew how to let plays develop. He hoisted three-pointers over the top and manifested space with a quick first step, sometimes stepping back for jumpers or getting to the cup and finishing through contact.

McGrady could break defenders down in every way imaginable. Through it all, McGrady carried the load and dragged the team to 42 wins and a playoff berth, mostly because of his spectacular abilities on the ball. Mike Miller was the second-leading scorer on that 02-03 club. Injuries wrecked Grant Hill’s time in Orlando just when it appeared as though he could become the next face of the NBA. He led the NBA in usage rate (35.2%) and boasted a league-best 30.3 player efficiency rating (PER) during the 2002-03 campaign, the finest of his career. In his first few seasons with the Magic, T-Mac thrived as a point forward who had total control over the offense. They have to generate separation off the dribble while making contested shots in late-clock situations. To be a superstar in today’s NBA, players need to create for themselves and their teammates.
